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NewsOct 3, 2024

Enotria: The Last Song V.1.005 Patch Notes

The Update V.1.005 is now LIVE on PC and Playstation 5

We are happy to announce that a new patch is now available for Enotria: The Last Song featuring the latest changes like combat tweaks, animation adjustments, bug fixes and more.

Enotria: The Last Song update patch notes are as follows:

Changes:

  • Tuned the Sickness status to improve the player's experience. The "Sickness" status now deals less damage. That means that the main character and enemies can't be fully immune to the status when applied.
  • The percentage of health damage of "Sickness" has been reduced. Tuned the Radiant status to improve the player's experience. It does not trigger its healing effect immediately, and the explosion is slightly delayed. Thanks to that both the enemies and the players will feel both negative and positive effects of this status. This change also helps with the issue of enemies healing while invincible after radiant was applied to them with a riposte or backstab attack
  • The "Radiant" premature explosion is slightly stronger.
  • The "Wicked" status now heals for less when the maskless one hits an enemy affected by it.
  • Fixed an issue that made certain boundaries not appear when starting a boss fight.
  • Added custom bindings for mouse and keyboard controls.
  • Players can now choose a difficulty level while starting a new game between the ''Soulslike Experience'' and the ''Story Mode''. The ''Story Mode'' is a bit easier than the original difficulty of the game, instead the ''Soulslike Experience'' has been made more difficult. The Game Mode can be changed between "Story" and "Soulslike" anytime during the playthrough. To do it, the payer should access the in-game Settings menu, in the Gameplay category. This will of course be possible also on playthroughs that is already started. It only affects your first playthrough, as with NG+ and above the difficulty level is the same for both modes.
  • Progression has been balanced based on the feedback we’ve received so far.

Enemies:

  • The difficulty curve of Falesia and Litumnia has been rebalanced to feature less difficulty spikes and an overall smoother experience.
  • Bosses and Mini-Bosses now reward less Memoria, while regular enemies have the Memoria drop amount increased. This will help players progress more smoothly throughout the game and its NG+ cycles
  • NG+ difficulty has been adjusted due to the base game changes Enemies that were aligned with the "Gratia" element now are more "tolerant" to the "sickness" status. It will take slightly longer to apply the status against them.
  • Fixed an issue for which certain bosses in rare condition would be unresponsive towards the player.
  • Fixed an issue for which certain enemies were taking a lot more damage than intended when the maskless one would execute a riposte or backstab attack against them.
  • The "Priestess" in the "High priestess" boss fight now can coordinate attacks.
  • Improved "Veltha" hitboxes when she stomps on the ground and executes the follow-up combo.
  • Small crabs are no longer able to deal double damage with regular attacks
  • The minimum damage dealt to the player by the enemies has been adjusted
  • Certain bosses will now transition into phase 2 slightly sooner

Maskless One:

  • Nerfed the “Rock” item damage
  • All weapons have now improved their attack flow
  • Armonia Amber use has been speed up
  • Lines charge speed has been adjusted to be faster at lower levels, thanks to that even the very slow lines should be usable from the start, but you still have to upgrade them to deal competitive damage in the late game
  • “Stage” Weapons are now overall stronger to match the new balance of the game

Fixes:

  • Corrected Lines HUD to display usability properly
  • The status HUD will no longer appear after the effect ends
  • Armonia’s charges will now be correctly displayed with Zanni’s Mask
  • Addressed the issue with Memoria disappearing if not looted before quitting the game
  • Fixed a progression lock caused by using Hymn of Return after defeating Arlecchino
  • Made a combat rift in Quinta visible again
  • Fixed terrain holes in Strale Velata and Litumnia City Commons where players could fall off the map
  • Resolved issue where music in Quinta continued playing after defeating mobs who were playing the music
  • Fixed occasional double dialogue lines
  • Corrected Main Character HP bar display issue showing incorrect HP instead of 0
  • Fixed the issue preventing players from choosing the second dialogue option
  • Addressed a rare issue where the main character could get stuck in an elevator
  • Fixed boss music stopping under certain conditions
  • Corrected Balanzone’s voiceovers not triggering properly
  • Fixed spell volume issues preventing some spells from being heard
  • Polished and fixed various cutscenes
  • Veltha will no longer cause players to get stuck on a rare occasion
  • Added a flawed vessel outside the tutorial area
  • Adjusted animation blending to make the movement feel more natural
  • Implemented various combat improvements, making it feel way smoother and seamless
  • Combat animation speed has been increased, this makes the combat more dynamic while keeping the original style of the game
  • Fixed many smaller bugs and issues mentioned by the players
  • Fixed various crashes that may have occurred during gameplay

PS5 additional notes:

  • In this version the problem of some saves visual glitch has been not solved. If an old game is still not recognized please don't delete it, we're working on fix for that.

Previous updates: