Enotria: The Last Song V.1.006 Patch Notes
The Update V.1.006 is now LIVE on PC and Playstation 5
We are happy to announce that the 1.006 update for Enotria: The Last Song is now LIVE on PC and Playstation 5! Released in September on PC and PlayStation 5, Enotria: The Last Song continues to welcome feedback from the community, with a series of updates designed to further improve the gaming experience.
Check out the latest changes like combat tweaks, animation adjustments and fixes in the patch notes below:
NEW Loadout Presets: Presets allow you to save up to 5 premade loadouts for each save slot. You can store them for later use or as a utility to transfer multiple items from one loadout to another. Presets can be accessed through the “Manage Loadout” button in the Loadouts Menu, at any Reality Knot.
[PC] Presets are saved to a dedicated folder inside each Profile. You can share them or import presets from other players easily by copy-pasting the file.
A new weapon stat is now shown in menus: Average Damage. It is a unified value between Physical, Ardore, and the highest Elemental damage, to help determine the overall strength of the weapon at a glance. This stat will also help you quickly identify the Loadout Preset with the highest damage when loading a Preset.
The rarity value of the weapons is now displayed better and written in the inventory.
The weapon rarity border is now shown on the HUD too, when looting items. Rarity information has also been added in the weapon details on the right to match the borders.
The Fast Travel menu now shows which Reality Knots have an anvil for upgrading equipment nearby.
Fixed minor visual issues in the Shop menu.
Updated and unified Italian definitions for “Longsword” to “Spada Lunga” to better reflect the class.
Implemented some camera views to improve players' guidance through different areas.
The respec feature is now moved to Pulcinella instead of Veltha.
Added displayed inputs on the menu part of the initial tutorial.
Now, when you switch your active loadout, your HP will scale in percentage.
A short cutscene of Veltha has been added to give more immersion.
A slight body light has been added to the main character to improve readability in some dark areas.
Giangurgolo's phase two fight improved for a better combat experience.
HLOD has been improved slightly, and we are continuing to improve them.
The golden path and especially Litumnia guidance have been improved to help exploration.
The lighting of the whole game has been improved overall.
Improved the quality of the SFX of some gameplay elements for better feedback.
Fixed some issues with trophies that sometimes made it impossible to get the platinum.
Improved the readability of some VFX (such as Pillar, Rifts, Grenade explosion, Reality knot).
Achievements are now fixed
[PS5] Improved and optimized Scalability settings: Graphics vs Performance.
Previous updates: