A Mediterranean sun-soaked take on the Soulslike genre Action RPG, inspired by Italian history and folklore. It is defined as a Souls-Like but unlike other souls-likes we are depicting a world based off Italian summer colours, as we call it, "Summer-Soul".
The choice of strategically which mask will face the dangers of Enotria and swapping up to three custom loadouts at once. Each loadout lets you try out a new playstyle, without the burden of a respect.
Enotria: The Last Song has been designed specifically for the current generation of console, and will release on PC, PS5 and Xbox Series X/S.
Enotria: The Last Song is set to release in Spring 2024. The exact release date is still under wraps, but development of the game continues as planned. Will let you know soon, stay tuned.
Enotria: The Last Song is a single player game.
Like any game, the completion time for Enotria: The Last Song is largely dependent on an individual player's skill level. However, we estimate it will take between 20 to 25 hours to finish a single playthrough of the game from beginning to end. For 100% completionists and those less experienced with the genre, it will take longer.
It is inspired by the Commedia dell'arte. The world has been gripped by the Canovaccio - a twisted eternal play that keeps the world in unnatural stasis. You, Maskless One, are the only free from a given role and master of your destiny. Defeat the mighty Authors that created it and free the world from stagnation, by harnessing the power of Ardore.
The central feature of the game. The story revolves around them. Quests revolve around them (NPC’s, bosses etc. react to diff. Masks being worn). Think of them as a pre-made armour set with powerful passive modifiers. Each new mask is a new potential build that couldn’t exist.
Up to 3 customisable builds, revolving around a mask. Each loadout has its own set of weapons, parry gem, quick items, Lines and Path of Innovators perks. You can have up to 3 loadouts and swap between them at any time.
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